package vn.cent.game.cardtype.utils;

/*
 * Client command list
 */
public class CCommand {
	
	// Player press quick game button
	public static final String REQUEST_QUICK_GAME = "RequestQuickGame";
	
	// Player press join created room button
	public static final String REQUEST_JOIN_CREATED_ROOM = "RequestJoinCreatedRoom";
	
	// Player press create new room button
	public static final String REQUEST_CREATE_NEW_ROOM = "RequestCreateNewRoom";
	
	// Player press change from spector to player button 
	// !Note: Maybe this request will not handle at this time
	public static final String REQUEST_CHANGE_TO_PLAYER = "RequestChangeToPlayer";
	
	// Player finish small step by himself
	public static final String REQUEST_NEXT_STEP = "RequestNextStep";
	
	// Player press bet icon
	public static final String REQUEST_UPDATE_BET_LIST = "RequestUpdateBetList";
	
	
	
	
	// Player-not-host press READY button
	public static final String MAKE_READY = "Ready";
	
	// Player-not-host press NOT_READY button
	public static final String MAKE_NOT_READY = "NotReady";
	
	// Player-is-host press START button
	public static final String MAKE_START = "Start";
	
	// Player-is-host press ROLLING button
	public static final String MAKE_ROLL = "StartRoll";
	
	// Player send confirm that they already got dice rolling result
	public static final String GOT_ROLL_RESULT = "GotResult";
	
	// Player send confirm that they already finish update balance
	public static final String DONE_UPDATE = "UpdateDone";
	
	public static final String SET_HOST = "SetHost";
	
}
